![]() Ninja’s third talent is Cyan Slash, which is an AoE attack that has the potential of freezing the opponents it strikes. That’s a lot of damage from a single champion. ![]() Using three attacks, you can deliver up to 9% of the boss’s maximum HP in damage, on top of the damage from the strikes. If Ninja uses this skill on a Boss, all Burn debuffs are activated immediately, even those that were recently applied. Hailburn, the second talent, hits three times randomly and causes the Burn debuff, which is already a fantastic debuff for bosses, but there’s more. This is fantastic, but if Ninja uses it on a Boss, he’ll instantly increase his individual Turn Meter by 15%. His initial Skill Shatterbolt, for example, has a high probability of applying a 60% Decrease Defense debuff. So with this info, your build must focus on these particular abilities to inflict damage on the Boss and use the skills accordingly. ![]() When fighting Bosses, will increase Ninja’s ATK by 20% (up to 100%) and C.DMG by 10% (up to 25%) instead. This effect can occur multiple times against the same enemy. Increases Ninja’s ATK by 10% (up to 100%) and C.DMG% (up to 25%) each time a single enemy is hit by all three of Ninja’s Active Skills in a single Round. Will also decrease the cooldown of the Hailburn skill by 1 turn. When targetting a Boss, will only attack the Boss (not all enemies) and will ignore 50% of the target’s DEF. Has a 75% chance of placing a debuff for 1 turn.
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